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Searched refs:GL_HIGH_INT (Results 1 – 10 of 10) sorted by relevance

/frameworks/opt/gamesdk/src/device_info/
Ddevice_info.cpp374 glGetShaderPrecisionFormat(GL_VERTEX_SHADER, GL_HIGH_INT, &spfr, &spfp); in addGlConstsV2_0()
392 glGetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_HIGH_INT, &spfr, &spfp); in addGlConstsV2_0()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java294 public static final int GL_HIGH_INT = 0x8DF5; field in GLES20
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES20Header.java-if294 public static final int GL_HIGH_INT = 0x8DF5;
/frameworks/native/opengl/include/GLES2/
Dgl2.h349 #define GL_HIGH_INT 0x8DF5 macro
/frameworks/native/opengl/libs/
Denums.in416 GL_ENUM(0x8DF5,GL_HIGH_INT)
/frameworks/native/opengl/include/GLES3/
Dgl3.h349 #define GL_HIGH_INT 0x8DF5 macro
Dgl31.h351 #define GL_HIGH_INT 0x8DF5 macro
Dgl32.h351 #define GL_HIGH_INT 0x8DF5 macro
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt19970 field public static final int GL_HIGH_INT = 36341; // 0x8df5
/frameworks/base/api/
Dcurrent.txt32353 field public static final int GL_HIGH_INT = 36341; // 0x8df5