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Searched refs:GL_MAX_COMBINED_UNIFORM_BLOCKS (Results 1 – 10 of 10) sorted by relevance

/frameworks/opt/gamesdk/include/device_info/
Ddevice_info.proto75 optional int32 GL_MAX_COMBINED_UNIFORM_BLOCKS = 3005; field
/frameworks/base/opengl/java/android/opengl/
DGLES30.java255 public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E; field in GLES30
/frameworks/opt/gamesdk/src/device_info/
Ddevice_info.cpp404 ::gl_util::getInt(GL_MAX_COMBINED_UNIFORM_BLOCKS)); in addGlConstsV3_0()
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES30Header.java-if255 public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E;
/frameworks/native/opengl/libs/
Denums.in686 GL_ENUM(0x8A2E,GL_MAX_COMBINED_UNIFORM_BLOCKS)
/frameworks/native/opengl/include/GLES3/
Dgl3.h920 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E macro
Dgl31.h922 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E macro
Dgl32.h922 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E macro
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt20448 field public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS = 35374; // 0x8a2e
/frameworks/base/api/
Dcurrent.txt32833 field public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS = 35374; // 0x8a2e