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Searched refs:GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS (Results 1 – 9 of 9) sorted by relevance

/frameworks/opt/gamesdk/include/device_info/
Ddevice_info.proto76 optional int64 GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 3006; field
/frameworks/base/opengl/java/android/opengl/
DGLES30.java258 public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31; field in GLES30
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES30Header.java-if258 public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31;
/frameworks/native/opengl/libs/
Denums.in689 GL_ENUM(0x8A31,GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS)
/frameworks/native/opengl/include/GLES3/
Dgl3.h923 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 macro
Dgl31.h925 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 macro
Dgl32.h925 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 macro
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt20449 field public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 35377; // 0x8a31
/frameworks/base/api/
Dcurrent.txt32834 field public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 35377; // 0x8a31