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Searched refs:GL_MAX_ELEMENT_INDEX (Results 1 – 10 of 10) sorted by relevance

/frameworks/opt/gamesdk/include/device_info/
Ddevice_info.proto80 optional int64 GL_MAX_ELEMENT_INDEX = 3010; field
/frameworks/base/opengl/java/android/opengl/
DGLES30.java329 public static final int GL_MAX_ELEMENT_INDEX = 0x8D6B; field in GLES30
/frameworks/opt/gamesdk/src/device_info/
Ddevice_info.cpp450 ::gl_util::getInt64(GL_MAX_ELEMENT_INDEX)); in addGlConstsV3_0()
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES30Header.java-if329 public static final int GL_MAX_ELEMENT_INDEX = 0x8D6B;
/frameworks/native/opengl/libs/
Denums.in757 GL_ENUM(0x8D6B,GL_MAX_ELEMENT_INDEX)
/frameworks/native/opengl/include/GLES3/
Dgl3.h992 #define GL_MAX_ELEMENT_INDEX 0x8D6B macro
Dgl31.h994 #define GL_MAX_ELEMENT_INDEX 0x8D6B macro
Dgl32.h994 #define GL_MAX_ELEMENT_INDEX 0x8D6B macro
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt20453 field public static final int GL_MAX_ELEMENT_INDEX = 36203; // 0x8d6b
/frameworks/base/api/
Dcurrent.txt32838 field public static final int GL_MAX_ELEMENT_INDEX = 36203; // 0x8d6b