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Searched refs:GL_MAX_VARYING_VECTORS (Results 1 – 13 of 13) sorted by relevance

/frameworks/opt/gamesdk/include/device_info/
Ddevice_info.proto31 optional int32 GL_MAX_VARYING_VECTORS = 2010; field
/frameworks/rs/driver/
DrsdGL.cpp374 glGetIntegerv(GL_MAX_VARYING_VECTORS, &dc->gl.gl.maxVaryingVectors); in rsdGLInit()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java169 public static final int GL_MAX_VARYING_VECTORS = 0x8DFC; field in GLES20
/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp579 glGetIntegerv(GL_MAX_VARYING_VECTORS, &result); in MaxVaryingCount()
/frameworks/opt/gamesdk/src/device_info/
Ddevice_info.cpp325 ::gl_util::getInt(GL_MAX_VARYING_VECTORS)); in addGlConstsV2_0()
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES20Header.java-if169 public static final int GL_MAX_VARYING_VECTORS = 0x8DFC;
/frameworks/native/opengl/include/GLES2/
Dgl2.h223 #define GL_MAX_VARYING_VECTORS 0x8DFC macro
/frameworks/native/opengl/libs/
Denums.in353 GL_ENUM(0x8DFC,GL_MAX_VARYING_VECTORS)
/frameworks/native/opengl/include/GLES3/
Dgl3.h223 #define GL_MAX_VARYING_VECTORS 0x8DFC macro
Dgl31.h225 #define GL_MAX_VARYING_VECTORS 0x8DFC macro
Dgl32.h225 #define GL_MAX_VARYING_VECTORS 0x8DFC macro
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt20006 field public static final int GL_MAX_VARYING_VECTORS = 36348; // 0x8dfc
/frameworks/base/api/
Dcurrent.txt32389 field public static final int GL_MAX_VARYING_VECTORS = 36348; // 0x8dfc