Home
last modified time | relevance | path

Searched refs:GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS (Results 1 – 12 of 12) sorted by relevance

/frameworks/opt/gamesdk/include/device_info/
Ddevice_info.proto33 optional int32 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 2012; field
/frameworks/rs/driver/
DrsdGL.cpp372 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxVertexTextureUnits); in rsdGLInit()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java171 public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; field in GLES20
/frameworks/opt/gamesdk/src/device_info/
Ddevice_info.cpp329 ::gl_util::getInt(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS)); in addGlConstsV2_0()
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES20Header.java-if171 public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
/frameworks/native/opengl/include/GLES2/
Dgl2.h225 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
/frameworks/native/opengl/libs/
Denums.in355 GL_ENUM(0x8B4C,GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
/frameworks/native/opengl/include/GLES3/
Dgl3.h225 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
Dgl31.h227 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
Dgl32.h227 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt20008 field public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660; // 0x8b4c
/frameworks/base/api/
Dcurrent.txt32391 field public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660; // 0x8b4c