Searched refs:GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS (Results 1 – 12 of 12) sorted by relevance
33 optional int32 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 2012; field
372 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &dc->gl.gl.maxVertexTextureUnits); in rsdGLInit()
171 public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; field in GLES20
329 ::gl_util::getInt(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS)); in addGlConstsV2_0()
171 public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
225 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
355 GL_ENUM(0x8B4C,GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
227 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C macro
20008 field public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660; // 0x8b4c
32391 field public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660; // 0x8b4c