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Searched refs:GL_MAX_VERTEX_UNIFORM_COMPONENTS (Results 1 – 10 of 10) sorted by relevance

/frameworks/opt/gamesdk/include/device_info/
Ddevice_info.proto95 optional int32 GL_MAX_VERTEX_UNIFORM_COMPONENTS = 3025; field
/frameworks/base/opengl/java/android/opengl/
DGLES30.java87 public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A; field in GLES30
/frameworks/opt/gamesdk/src/device_info/
Ddevice_info.cpp434 ::gl_util::getInt(GL_MAX_VERTEX_UNIFORM_COMPONENTS)); in addGlConstsV3_0()
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES30Header.java-if87 public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
/frameworks/native/opengl/libs/
Denums.in511 GL_ENUM(0x8B4A,GL_MAX_VERTEX_UNIFORM_COMPONENTS)
/frameworks/native/opengl/include/GLES3/
Dgl3.h736 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A macro
Dgl31.h738 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A macro
Dgl32.h738 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A macro
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt20469 field public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 35658; // 0x8b4a
/frameworks/base/api/
Dcurrent.txt32854 field public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 35658; // 0x8b4a