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Searched refs:GL_MEDIUM_FLOAT (Results 1 – 10 of 10) sorted by relevance

/frameworks/opt/gamesdk/src/device_info/
Ddevice_info.cpp362 glGetShaderPrecisionFormat(GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &spfr, &spfp); in addGlConstsV2_0()
380 glGetShaderPrecisionFormat(GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT, &spfr, &spfp); in addGlConstsV2_0()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java290 public static final int GL_MEDIUM_FLOAT = 0x8DF1; field in GLES20
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES20Header.java-if290 public static final int GL_MEDIUM_FLOAT = 0x8DF1;
/frameworks/native/opengl/include/GLES2/
Dgl2.h345 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/frameworks/native/opengl/libs/
Denums.in412 GL_ENUM(0x8DF1,GL_MEDIUM_FLOAT)
/frameworks/native/opengl/include/GLES3/
Dgl3.h345 #define GL_MEDIUM_FLOAT 0x8DF1 macro
Dgl31.h347 #define GL_MEDIUM_FLOAT 0x8DF1 macro
Dgl32.h347 #define GL_MEDIUM_FLOAT 0x8DF1 macro
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt20011 field public static final int GL_MEDIUM_FLOAT = 36337; // 0x8df1
/frameworks/base/api/
Dcurrent.txt32394 field public static final int GL_MEDIUM_FLOAT = 36337; // 0x8df1