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Searched refs:GL_MIN_PROGRAM_TEXEL_OFFSET (Results 1 – 10 of 10) sorted by relevance

/frameworks/opt/gamesdk/include/device_info/
Ddevice_info.proto96 optional int32 GL_MIN_PROGRAM_TEXEL_OFFSET = 3026; field
/frameworks/base/opengl/java/android/opengl/
DGLES30.java114 public static final int GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904; field in GLES30
/frameworks/opt/gamesdk/src/device_info/
Ddevice_info.cpp436 ::gl_util::getInt(GL_MIN_PROGRAM_TEXEL_OFFSET)); in addGlConstsV3_0()
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DGLES30Header.java-if114 public static final int GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904;
/frameworks/native/opengl/libs/
Denums.in538 GL_ENUM(0x8904,GL_MIN_PROGRAM_TEXEL_OFFSET)
/frameworks/native/opengl/include/GLES3/
Dgl3.h763 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 macro
Dgl31.h765 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 macro
Dgl32.h765 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 macro
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt20472 field public static final int GL_MIN_PROGRAM_TEXEL_OFFSET = 35076; // 0x8904
/frameworks/base/api/
Dcurrent.txt32857 field public static final int GL_MIN_PROGRAM_TEXEL_OFFSET = 35076; // 0x8904