/frameworks/base/packages/SystemUI/src/com/android/systemui/glwallpaper/ |
D | ImageGLProgram.java | 20 import static android.opengl.GLES20.GL_VERTEX_SHADER; 55 final int vertexHandle = getShaderHandle(GL_VERTEX_SHADER, vertexSrc); in loadShaderProgram()
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/frameworks/opt/gamesdk/src/device_info/ |
D | device_info.cpp | 359 glGetShaderPrecisionFormat(GL_VERTEX_SHADER, GL_LOW_FLOAT, &spfr, &spfp); in addGlConstsV2_0() 362 glGetShaderPrecisionFormat(GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &spfr, &spfp); in addGlConstsV2_0() 365 glGetShaderPrecisionFormat(GL_VERTEX_SHADER, GL_HIGH_FLOAT, &spfr, &spfp); in addGlConstsV2_0() 368 glGetShaderPrecisionFormat(GL_VERTEX_SHADER, GL_LOW_INT, &spfr, &spfp); in addGlConstsV2_0() 371 glGetShaderPrecisionFormat(GL_VERTEX_SHADER, GL_MEDIUM_INT, &spfr, &spfp); in addGlConstsV2_0() 374 glGetShaderPrecisionFormat(GL_VERTEX_SHADER, GL_HIGH_INT, &spfr, &spfp); in addGlConstsV2_0()
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/frameworks/rs/driver/ |
D | rsdProgram.cpp | 43 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen, in rsdProgramVertexInit()
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
D | ImageFlipRenderThread.java | 55 import static android.opengl.GLES20.GL_VERTEX_SHADER; 234 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram()
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 69 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
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/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 69 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
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/frameworks/native/libs/renderengine/gl/ |
D | Program.cpp | 32 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER); in Program()
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
D | GL2JavaView.java | 113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
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/frameworks/opt/gamesdk/samples/bouncyball/app/src/main/cpp/ |
D | Circle.cpp | 86 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 117 err = compileShader(GL_VERTEX_SHADER, vertexShader, &vs); in createProgram()
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/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/ |
D | GenImage.java | 215 int vertexShader = GenImage.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in Triangle()
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
D | TestLatencyView.java | 187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 253 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLES20Canvas.java | 278 int drawVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, DRAW_VERTEX_SHADER); in GLES20Canvas() 279 int textureVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, TEXTURE_VERTEX_SHADER); in GLES20Canvas() 280 int meshVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, MESH_VERTEX_SHADER); in GLES20Canvas()
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/frameworks/native/services/surfaceflinger/tests/ |
D | BufferGenerator.cpp | 223 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER); in initialize()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLDepthTestActivity.java | 282 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
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D | GLTextureViewActivity.java | 281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram()
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 112 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
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/frameworks/native/libs/gui/tests/ |
D | GLTest.cpp | 300 ASSERT_NO_FATAL_FAILURE(loadShader(GL_VERTEX_SHADER, pVertexSource, in createProgram()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
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/frameworks/native/cmds/flatland/ |
D | GLHelper.cpp | 399 result = compileShaderLines(GL_VERTEX_SHADER, in setUpShaders()
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
D | GL2CameraEye.java | 400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
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/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/ |
D | Swarm.java | 139 int vertexShader = BasicGLRenderer.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in Swarm()
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