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Searched refs:GL_VERTEX_SHADER (Results 1 – 25 of 40) sorted by relevance

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/frameworks/base/packages/SystemUI/src/com/android/systemui/glwallpaper/
DImageGLProgram.java20 import static android.opengl.GLES20.GL_VERTEX_SHADER;
55 final int vertexHandle = getShaderHandle(GL_VERTEX_SHADER, vertexSrc); in loadShaderProgram()
/frameworks/opt/gamesdk/src/device_info/
Ddevice_info.cpp359 glGetShaderPrecisionFormat(GL_VERTEX_SHADER, GL_LOW_FLOAT, &spfr, &spfp); in addGlConstsV2_0()
362 glGetShaderPrecisionFormat(GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &spfr, &spfp); in addGlConstsV2_0()
365 glGetShaderPrecisionFormat(GL_VERTEX_SHADER, GL_HIGH_FLOAT, &spfr, &spfp); in addGlConstsV2_0()
368 glGetShaderPrecisionFormat(GL_VERTEX_SHADER, GL_LOW_INT, &spfr, &spfp); in addGlConstsV2_0()
371 glGetShaderPrecisionFormat(GL_VERTEX_SHADER, GL_MEDIUM_INT, &spfr, &spfp); in addGlConstsV2_0()
374 glGetShaderPrecisionFormat(GL_VERTEX_SHADER, GL_HIGH_INT, &spfr, &spfp); in addGlConstsV2_0()
/frameworks/rs/driver/
DrsdProgram.cpp43 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen, in rsdProgramVertexInit()
/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/
DImageFlipRenderThread.java55 import static android.opengl.GLES20.GL_VERTEX_SHADER;
234 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram()
/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp69 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp69 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/native/libs/renderengine/gl/
DProgram.cpp32 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER); in Program()
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
/frameworks/opt/gamesdk/samples/bouncyball/app/src/main/cpp/
DCircle.cpp86 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/av/cmds/screenrecord/
DProgram.cpp117 err = compileShader(GL_VERTEX_SHADER, vertexShader, &vs); in createProgram()
/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/
DGenImage.java215 int vertexShader = GenImage.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in Triangle()
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
DTestLatencyView.java187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java253 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLES20Canvas.java278 int drawVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, DRAW_VERTEX_SHADER); in GLES20Canvas()
279 int textureVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, TEXTURE_VERTEX_SHADER); in GLES20Canvas()
280 int meshVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, MESH_VERTEX_SHADER); in GLES20Canvas()
/frameworks/native/services/surfaceflinger/tests/
DBufferGenerator.cpp223 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER); in initialize()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLDepthTestActivity.java282 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
DGLTextureViewActivity.java281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram()
/frameworks/native/opengl/tests/gl2_basic/
Dgl2_basic.cpp112 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/native/libs/gui/tests/
DGLTest.cpp300 ASSERT_NO_FATAL_FAILURE(loadShader(GL_VERTEX_SHADER, pVertexSource, in createProgram()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/frameworks/native/cmds/flatland/
DGLHelper.cpp399 result = compileShaderLines(GL_VERTEX_SHADER, in setUpShaders()
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
DGL2CameraEye.java400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); in createProgram()
/frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/
DSwarm.java139 int vertexShader = BasicGLRenderer.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); in Swarm()

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