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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_FILTERFW_CORE_VERTEXFRAME_H
18 #define ANDROID_FILTERFW_CORE_VERTEXFRAME_H
19 
20 #include <GLES2/gl2.h>
21 
22 namespace android {
23 namespace filterfw {
24 
25 // A VertexFrame stores vertex attribute data in a VBO. Unlike other frames,
26 // you often create instances of VertexFrame yourself, to pass vertex data to
27 // a ShaderProgram. Note, that any kind of reading from VertexFrames is NOT
28 // supported. Once data is uploaded to a VertexFrame, it cannot be read from
29 // again.
30 class VertexFrame {
31   public:
32     // Create a VertexFrame of the specified size (in bytes).
33     explicit VertexFrame(int size);
34 
35     ~VertexFrame();
36 
37     // Upload the given data to the vertex buffer. The size must match the size
38     // passed in the constructor for the first upload. Subsequent uploads must
39     // be able to fit within the allocated space (i.e. size must not exceed the
40     // frame's size).
41     bool WriteData(const uint8_t* data, int size);
42 
43     // The size of the vertex buffer in bytes.
44     int Size() const;
45 
46     // Return the id of the internal VBO. Returns 0 if no VBO has been
47     // generated yet. The internal VBO is generated the first time data is
48     // uploaded.
GetVboId()49     GLuint GetVboId() const {
50       return vbo_;
51     }
52 
53     // Returns true if the frame contains an allocated VBO.
HasBuffer()54     bool HasBuffer() const {
55       return vbo_ != 0;
56     }
57 
58   private:
59     // Create the VBO
60     bool CreateBuffer();
61 
62     // Returns true if the VBO has been created.
HasVBO()63     bool HasVBO() const {
64       return vbo_ != 0;
65     }
66 
67     // The internal VBO handle
68     GLuint vbo_;
69 
70     // The size of this frame in bytes
71     int size_;
72 };
73 
74 } // namespace filterfw
75 } // namespace android
76 
77 #endif  // ANDROID_FILTERFW_CORE_VERTEXFRAME_H
78