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Searched refs:INPUT_EVENT_INJECTION_PENDING (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.cpp708 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) { in releaseInboundEventLocked()
876 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchKeyLocked()
938 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) { in dispatchMotionLocked()
1103 return INPUT_EVENT_INJECTION_PENDING; in handleTargetsNotReadyLocked()
1109 return INPUT_EVENT_INJECTION_PENDING; in handleTargetsNotReadyLocked()
1274 int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING; in findTouchedWindowTargetsLocked()
2991 if (injectionResult != INPUT_EVENT_INJECTION_PENDING) { in injectInputEvent()
4491 injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false), in InjectionState()
DInputDispatcher.h51 INPUT_EVENT_INJECTION_PENDING = -1, enumerator