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Searched refs:InputTarget (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.cpp114 case InputTarget::FLAG_DISPATCH_AS_IS: in dispatchModeToString()
116 case InputTarget::FLAG_DISPATCH_AS_OUTSIDE: in dispatchModeToString()
118 case InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER: in dispatchModeToString()
120 case InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT: in dispatchModeToString()
122 case InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT: in dispatchModeToString()
124 case InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER: in dispatchModeToString()
542 windowHandle, InputTarget::FLAG_DISPATCH_AS_OUTSIDE, BitSet32(0)); in findTouchedWindowAtLocked()
873 std::vector<InputTarget> inputTargets; in dispatchKeyLocked()
925 std::vector<InputTarget> inputTargets; in dispatchMotionLocked()
1019 EventEntry* eventEntry, const std::vector<InputTarget>& inputTargets) { in dispatchEventLocked()
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DInputDispatcher.h90 struct InputTarget { struct
615 return targetFlags & InputTarget::FLAG_FOREGROUND; in hasForegroundTarget()
619 return targetFlags & InputTarget::FLAG_SPLIT; in isSplit()
1130 const std::vector<InputTarget>& inputTargets) REQUIRES(mLock);
1166 std::vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) REQUIRES(mLock);
1168 std::vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
1176 int32_t targetFlags, BitSet32 pointerIds, std::vector<InputTarget>& inputTargets)
1179 std::vector<InputTarget>& inputTargets) REQUIRES(mLock);
1180 void addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets,
1201 EventEntry* eventEntry, const InputTarget* inputTarget) REQUIRES(mLock);
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