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Searched refs:IsSynchronized (Results 1 – 4 of 4) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf/Collections/
DMapField.cs526 bool ICollection.IsSynchronized { get { return false; } }
693 public bool IsSynchronized { get { return false; } } property in Google.Protobuf.Collections.MapField.MapView
DRepeatedField.cs546 bool ICollection.IsSynchronized => false;
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf.Test/Collections/
DMapFieldTest.cs393 Assert.IsFalse(dictionary.IsSynchronized); in IDictionary_IsSynchronized()
DRepeatedFieldTest.cs679 Assert.IsFalse(list.IsSynchronized); in IList_IsSynchronized()