Searched refs:NumberEffectsCalled (Results 1 – 3 of 3) sorted by relevance
79 int NumberEffectsCalled; /* Effects called so far */ member
257 pContext->pBundledContext->NumberEffectsCalled = 0; in EffectCreate()3337 pContext->pBundledContext->NumberEffectsCalled++; in Effect_process()3340 if(pContext->pBundledContext->NumberEffectsCalled == in Effect_process()3349 pContext->pBundledContext->NumberEffectsCalled = 0; in Effect_process()
463 pContext->pBundledContext->NumberEffectsCalled = 0; in lvmCreate()