Searched refs:OpMode (Results 1 – 3 of 3) sorted by relevance
55 , mOpMode(OpMode::attachedToGL) { in SurfaceTexture()80 , mOpMode(OpMode::detached) { in SurfaceTexture()134 case OpMode::attachedToView: in acquireBufferLocked()137 case OpMode::attachedToGL: in acquireBufferLocked()140 case OpMode::detached: in acquireBufferLocked()170 if (mOpMode != OpMode::attachedToGL) { in detachFromContext()177 mOpMode = OpMode::detached; in detachFromContext()193 if (mOpMode != OpMode::detached) { in attachToContext()215 if (mOpMode == OpMode::detached) { in attachToView()216 mOpMode = OpMode::attachedToView; in attachToView()[all …]
425 enum class OpMode { detached, attachedToView, attachedToGL }; enum435 OpMode mOpMode;
129 if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) { in releaseTexImage()143 if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) { in releaseTexImage()174 if (st.mOpMode == SurfaceTexture::OpMode::attachedToGL) { in releaseTexImage()232 if (st.mOpMode != SurfaceTexture::OpMode::attachedToGL) { in updateAndReleaseLocked()459 st.mOpMode = SurfaceTexture::OpMode::attachedToGL; in attachToContext()