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Searched refs:OptionalFixed32 (Results 1 – 1 of 1) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf.Conformance/
DConformance.cs988 public uint OptionalFixed32 { property in Conformance.TestAllTypes
2112 if (OptionalFixed32 != other.OptionalFixed32) return false; in Equals()
2227 if (OptionalFixed32 != 0) hash ^= OptionalFixed32.GetHashCode(); in GetHashCode()
2364 if (OptionalFixed32 != 0) { in WriteTo()
2366 output.WriteFixed32(OptionalFixed32); in WriteTo()
2621 if (OptionalFixed32 != 0) { in CalculateSize()
2843 if (other.OptionalFixed32 != 0) { in MergeFrom()
2844 OptionalFixed32 = other.OptionalFixed32; in MergeFrom()
3122 OptionalFixed32 = input.ReadFixed32(); in MergeFrom()