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Searched refs:OptionalSint32 (Results 1 – 1 of 1) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf.Conformance/
DConformance.cs966 public int OptionalSint32 { property in Conformance.TestAllTypes
2110 if (OptionalSint32 != other.OptionalSint32) return false; in Equals()
2225 if (OptionalSint32 != 0) hash ^= OptionalSint32.GetHashCode(); in GetHashCode()
2356 if (OptionalSint32 != 0) { in WriteTo()
2358 output.WriteSInt32(OptionalSint32); in WriteTo()
2615 if (OptionalSint32 != 0) { in CalculateSize()
2616 size += 1 + pb::CodedOutputStream.ComputeSInt32Size(OptionalSint32); in CalculateSize()
2837 if (other.OptionalSint32 != 0) { in MergeFrom()
2838 OptionalSint32 = other.OptionalSint32; in MergeFrom()
3114 OptionalSint32 = input.ReadSInt32(); in MergeFrom()