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Searched refs:OptionalSint64 (Results 1 – 1 of 1) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf.Conformance/
DConformance.cs977 public long OptionalSint64 { property in Conformance.TestAllTypes
2111 if (OptionalSint64 != other.OptionalSint64) return false; in Equals()
2226 if (OptionalSint64 != 0L) hash ^= OptionalSint64.GetHashCode(); in GetHashCode()
2360 if (OptionalSint64 != 0L) { in WriteTo()
2362 output.WriteSInt64(OptionalSint64); in WriteTo()
2618 if (OptionalSint64 != 0L) { in CalculateSize()
2619 size += 1 + pb::CodedOutputStream.ComputeSInt64Size(OptionalSint64); in CalculateSize()
2840 if (other.OptionalSint64 != 0L) { in MergeFrom()
2841 OptionalSint64 = other.OptionalSint64; in MergeFrom()
3118 OptionalSint64 = input.ReadSInt64(); in MergeFrom()