Searched refs:PRIORITY_NORMAL (Results 1 – 8 of 8) sorted by relevance
26 return run("SurfaceFlinger::StartPropertySetThread", PRIORITY_NORMAL); in Start()
30 setpriority(PRIO_PROCESS, 0, PRIORITY_NORMAL + PRIORITY_MORE_FAVORABLE); in AnimatedImageThread()
355 initAudioThread->run("BootAnimation::InitAudioThread", PRIORITY_NORMAL); in init()
899 mTimeCheckThread->run("BootAnimation::TimeCheckThread", PRIORITY_NORMAL); in movie()
206 public static final int PRIORITY_NORMAL = 0x81; field in PduHeaders
104 private static final int PRIORITY_NORMAL = 0x0; field in SmsMessage868 if (priority >= PRIORITY_NORMAL && priority <= PRIORITY_EMERGENCY) { in privateGetSubmitPdu()
103 public static final int PRIORITY_NORMAL = 0x0; field in BearerData109 public int priority = PRIORITY_NORMAL;1277 bData.priority = PRIORITY_NORMAL;
353 SmsMessage msg = createBroadcastSmsMessage(123, 456, BearerData.PRIORITY_NORMAL, in doTestNonEmergencyBroadcast()