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Searched refs:PendingRelease (Results 1 – 6 of 6) sorted by relevance

/frameworks/native/services/surfaceflinger/
DBufferLayerConsumer.h197 struct PendingRelease { struct
198 PendingRelease() : isPending(false), currentTexture(-1), graphicBuffer() {} in PendingRelease() function
212 PendingRelease* pendingRelease = nullptr) argument
360 PendingRelease mPendingRelease;
DBufferLayerConsumer.cpp201 mPendingRelease = PendingRelease(); in releasePendingBuffer()
231 PendingRelease* pendingRelease) { in updateAndReleaseLocked()
/frameworks/base/libs/hwui/surfacetexture/
DEGLConsumer.h117 struct PendingRelease { struct
118 PendingRelease() in PendingRelease() argument
140 status_t updateAndReleaseLocked(const BufferItem& item, PendingRelease* pendingRelease, argument
DEGLConsumer.cpp226 status_t EGLConsumer::updateAndReleaseLocked(const BufferItem& item, PendingRelease* pendingRelease, in updateAndReleaseLocked()
/frameworks/native/libs/gui/include/gui/
DGLConsumer.h262 struct PendingRelease { struct
263 PendingRelease() : isPending(false), currentTexture(-1), in PendingRelease() function
280 PendingRelease* pendingRelease = nullptr); argument
/frameworks/native/libs/gui/
DGLConsumer.cpp357 PendingRelease* pendingRelease) in updateAndReleaseLocked()