Searched refs:PlayerMessageWrapper (Results 1 – 1 of 1) sorted by relevance
48 struct PlayerMessageWrapper : public RefBase { struct49 static sp<PlayerMessageWrapper> Create(const PlayerMessage *p) { in Create() argument51 sp<PlayerMessageWrapper> pw = new PlayerMessageWrapper(); in Create()63 virtual ~PlayerMessageWrapper() { in ~PlayerMessageWrapper() argument70 PlayerMessageWrapper() in PlayerMessageWrapper() argument805 sp<PlayerMessageWrapper> in; in onMessageReceived()808 in = static_cast<PlayerMessageWrapper *>(obj.get()); in onMessageReceived()895 notify->setObject("obj", PlayerMessageWrapper::Create((PlayerMessage*)in)); in notifyListener_l()