D | Scene.h | 50 struct Quaternion { struct 51 Quaternion(GLfloat x, GLfloat y, GLfloat z, GLfloat w) : x(x), y(y), z(z), w(w) {} in Quaternion() argument 64 Quaternion rot; argument 71 …const Vector3& pos = {0,0,0}, const Quaternion& rot = {0,0,0,1}, const Vector3& velocity = {0,0,0}…
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