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Searched refs:RENDERMODE_CONTINUOUSLY (Results 1 – 5 of 5) sorted by relevance

/frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/
DGenImageAct.java70 setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY); in MyGLSurfaceView()
/frameworks/base/opengl/java/android/opengl/
DGLSurfaceView.java188 public final static int RENDERMODE_CONTINUOUSLY = 1; field in GLSurfaceView
616 int renderMode = RENDERMODE_CONTINUOUSLY; in onAttachedToWindow()
621 if (renderMode != RENDERMODE_CONTINUOUSLY) { in onAttachedToWindow()
1259 mRenderMode = RENDERMODE_CONTINUOUSLY; in GLThread()
1631 && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY)); in readyToDraw()
1635 … if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) { in setRenderMode()
/frameworks/base/tests/GamePerformance/src/android/gameperformance/
DCustomOpenGLView.java67 setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY); in CustomOpenGLView()
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt21200 field public static final int RENDERMODE_CONTINUOUSLY = 1; // 0x1
/frameworks/base/api/
Dcurrent.txt33863 field public static final int RENDERMODE_CONTINUOUSLY = 1; // 0x1