Searched refs:RENDERMODE_CONTINUOUSLY (Results 1 – 5 of 5) sorted by relevance
70 setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY); in MyGLSurfaceView()
188 public final static int RENDERMODE_CONTINUOUSLY = 1; field in GLSurfaceView616 int renderMode = RENDERMODE_CONTINUOUSLY; in onAttachedToWindow()621 if (renderMode != RENDERMODE_CONTINUOUSLY) { in onAttachedToWindow()1259 mRenderMode = RENDERMODE_CONTINUOUSLY; in GLThread()1631 && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY)); in readyToDraw()1635 … if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) { in setRenderMode()
67 setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY); in CustomOpenGLView()
21200 field public static final int RENDERMODE_CONTINUOUSLY = 1; // 0x1
33863 field public static final int RENDERMODE_CONTINUOUSLY = 1; // 0x1