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Searched refs:ReadFixed32 (Results 1 – 4 of 4) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf/
DCodedInputStream.cs411 ReadFixed32(); in SkipLastField()
526 public uint ReadFixed32() in ReadFixed32() method in Google.Protobuf.CodedInputStream
DFieldCodec.cs104 …return new FieldCodec<uint>(input => input.ReadFixed32(), (output, value) => output.WriteFixed32(v… in ForFixed32()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf.Conformance/
DConformance.cs3122 OptionalFixed32 = input.ReadFixed32(); in MergeFrom()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf.Test/TestProtos/
DUnittestProto3.cs1382 SingleFixed32 = input.ReadFixed32(); in MergeFrom()