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Searched refs:RenderPropertyAnimator (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DAnimator.cpp310 struct RenderPropertyAnimator::PropertyAccessors {
317 const RenderPropertyAnimator::PropertyAccessors RenderPropertyAnimator::PROPERTY_ACCESSOR_LUT[] = {
335 RenderPropertyAnimator::RenderPropertyAnimator(RenderProperty property, float finalValue) in RenderPropertyAnimator() function in android::uirenderer::RenderPropertyAnimator
338 void RenderPropertyAnimator::onAttached() { in onAttached()
344 void RenderPropertyAnimator::onStagingPlayStateChanged() { in onStagingPlayStateChanged()
360 void RenderPropertyAnimator::onPushStaging() { in onPushStaging()
372 uint32_t RenderPropertyAnimator::dirtyMask() { in dirtyMask()
376 float RenderPropertyAnimator::getValue(RenderNode* target) const { in getValue()
380 void RenderPropertyAnimator::setValue(RenderNode* target, float value) { in setValue()
DAnimator.h182 class RenderPropertyAnimator : public BaseRenderNodeAnimator {
199 ANDROID_API RenderPropertyAnimator(RenderProperty property, float finalValue);
/frameworks/base/core/jni/
Dandroid_view_RenderNodeAnimator.cpp95 static inline RenderPropertyAnimator::RenderProperty toRenderProperty(jint property) { in toRenderProperty()
96 LOG_ALWAYS_FATAL_IF(property < 0 || property > RenderPropertyAnimator::ALPHA, in toRenderProperty()
98 return static_cast<RenderPropertyAnimator::RenderProperty>(property); in toRenderProperty()
110 RenderPropertyAnimator::RenderProperty property = toRenderProperty(propertyRaw); in createAnimator()
111 BaseRenderNodeAnimator* animator = new RenderPropertyAnimator(property, finalValue); in createAnimator()
Dandroid_view_RenderNode.cpp506 RenderPropertyAnimator* animator = reinterpret_cast<RenderPropertyAnimator*>(animatorPtr); in android_view_RenderNode_addAnimator()