Searched refs:RenderPropertyAnimator (Results 1 – 4 of 4) sorted by relevance
310 struct RenderPropertyAnimator::PropertyAccessors {317 const RenderPropertyAnimator::PropertyAccessors RenderPropertyAnimator::PROPERTY_ACCESSOR_LUT[] = {335 RenderPropertyAnimator::RenderPropertyAnimator(RenderProperty property, float finalValue) in RenderPropertyAnimator() function in android::uirenderer::RenderPropertyAnimator338 void RenderPropertyAnimator::onAttached() { in onAttached()344 void RenderPropertyAnimator::onStagingPlayStateChanged() { in onStagingPlayStateChanged()360 void RenderPropertyAnimator::onPushStaging() { in onPushStaging()372 uint32_t RenderPropertyAnimator::dirtyMask() { in dirtyMask()376 float RenderPropertyAnimator::getValue(RenderNode* target) const { in getValue()380 void RenderPropertyAnimator::setValue(RenderNode* target, float value) { in setValue()
182 class RenderPropertyAnimator : public BaseRenderNodeAnimator {199 ANDROID_API RenderPropertyAnimator(RenderProperty property, float finalValue);
95 static inline RenderPropertyAnimator::RenderProperty toRenderProperty(jint property) { in toRenderProperty()96 LOG_ALWAYS_FATAL_IF(property < 0 || property > RenderPropertyAnimator::ALPHA, in toRenderProperty()98 return static_cast<RenderPropertyAnimator::RenderProperty>(property); in toRenderProperty()110 RenderPropertyAnimator::RenderProperty property = toRenderProperty(propertyRaw); in createAnimator()111 BaseRenderNodeAnimator* animator = new RenderPropertyAnimator(property, finalValue); in createAnimator()
506 RenderPropertyAnimator* animator = reinterpret_cast<RenderPropertyAnimator*>(animatorPtr); in android_view_RenderNode_addAnimator()