Searched refs:SL_IID_PLAYBACKRATE (Results 1 – 5 of 5) sorted by relevance
45 SL_IID_PLAYBACKRATE; # var
58 const SLInterfaceID SL_IID_PLAYBACKRATE = &SL_IID_array[MPH_PLAYBACKRATE]; variable
243 iidArray[2] = SL_IID_PLAYBACKRATE; in TestSlowDownUri()256 res = (*player)->GetInterface(player, SL_IID_PLAYBACKRATE, (void*)&rateItf); CheckErr(res); in TestSlowDownUri()
401 SLInterfaceID ids2[3] = {SL_IID_BUFFERQUEUE, SL_IID_PLAYBACKRATE, SL_IID_EFFECTSEND}; in main()431 result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAYBACKRATE, in main()
1058 extern SL_API const SLInterfaceID SL_IID_PLAYBACKRATE;