Searched refs:SL_OBJECT_STATE_UNREALIZED (Results 1 – 4 of 4) sorted by relevance
50 SL_OBJECT_STATE_UNREALIZED; in HandleRealize()59 state = SL_OBJECT_STATE_UNREALIZED; in HandleRealize()104 if (SL_OBJECT_STATE_UNREALIZED != state) { in IObject_Realize()129 thiz->mState = SL_OBJECT_STATE_UNREALIZED; in IObject_Realize()141 SL_OBJECT_STATE_UNREALIZED; in IObject_Realize()301 state = SL_OBJECT_STATE_UNREALIZED; in IObject_GetState()309 case SL_OBJECT_STATE_UNREALIZED: in IObject_GetState()760 thiz->mState = SL_OBJECT_STATE_UNREALIZED; in IObject_init()
65 if (SL_OBJECT_STATE_UNREALIZED != ar->mObject.mState) { in audioRecorder_setPreset()103 if (SL_OBJECT_STATE_UNREALIZED != ar->mObject.mState) { in audioRecorder_setPerformanceMode()
516 if (SL_OBJECT_STATE_UNREALIZED != ap->mObject.mState) { in audioPlayer_setStreamType()553 if (SL_OBJECT_STATE_UNREALIZED != ap->mObject.mState) { in audioPlayer_setPerformanceMode()
219 #define SL_OBJECT_STATE_UNREALIZED ((SLuint32) 0x00000001) macro