Searched refs:STATE_ABANDONED (Results 1 – 5 of 5) sorted by relevance
645 mState = STATE_ABANDONED; in checkRetAndSetAbandonedLocked()653 if ((res == DEAD_OBJECT || res == NO_INIT) && state == STATE_ABANDONED) { in shouldLogError()861 mState = STATE_ABANDONED; in detachBufferLocked()
355 mState = STATE_ABANDONED; in finishConfiguration()470 return mState == STATE_ABANDONED; in isAbandoned()607 if (mState == STATE_ABANDONED) { in getBuffer()
470 STATE_ABANDONED, enumerator
134 case STATE_ABANDONED: in disconnectLocked()
97 mState = STATE_ABANDONED; in attachBufferToSplitterLocked()