Searched refs:STATE_CONFIGURED (Results 1 – 5 of 5) sorted by relevance
171 case STATE_CONFIGURED: in forceToIdle()202 case STATE_CONFIGURED: in restoreConfiguredState()214 mState = STATE_CONFIGURED; in restoreConfiguredState()244 case STATE_CONFIGURED: in startConfiguration()285 LOG_ALWAYS_FATAL_IF(mState != STATE_CONFIGURED, "Invalid state: 0x%x", mState); in startConfiguration()312 case STATE_CONFIGURED: in finishConfiguration()337 mState = STATE_CONFIGURED; in finishConfiguration()367 mState = STATE_CONFIGURED; in finishConfiguration()385 case STATE_CONFIGURED: in cancelConfiguration()397 mState = ((mState == STATE_IN_RECONFIG) || (mState == STATE_IN_IDLE)) ? STATE_CONFIGURED : in cancelConfiguration()[all …]
133 case STATE_CONFIGURED: in disconnectLocked()194 if (mState != STATE_CONFIGURED && in getBufferPreconditionCheckLocked()
468 STATE_CONFIGURED, enumerator
337 if (mState == STATE_CONFIGURED) { in setTransformLocked()644 if ((res == NO_INIT || res == DEAD_OBJECT) && mState == STATE_CONFIGURED) { in checkRetAndSetAbandonedLocked()
96 if (res == NO_INIT && mState == STATE_CONFIGURED) { in attachBufferToSplitterLocked()