Searched refs:STATE_DECODING (Results 1 – 2 of 2) sorted by relevance
162 private static final int STATE_DECODING = 2; field in FrameSequenceDrawable194 mState = STATE_DECODING;217 } else if (mNextFrameToDecode >= 0 && mState == STATE_DECODING) {341 if (mState != STATE_DECODING) { in destroy()
64 private static final int STATE_DECODING = 0x04; field in TiledImageRenderer497 tile.mTileState = STATE_DECODING; in decodeTile()533 if (tile.mTileState == STATE_DECODING) { in recycleTile()