Searched refs:STATE_RESET_IN_PROGRESS (Results 1 – 4 of 4) sorted by relevance
232 case STATE_RESET_IN_PROGRESS: in setVideoSurfaceTexture()553 case STATE_RESET_IN_PROGRESS: in reset()566 mState = STATE_RESET_IN_PROGRESS; in reset()569 while (mState == STATE_RESET_IN_PROGRESS) { in reset()674 CHECK_EQ(mState, STATE_RESET_IN_PROGRESS); in notifyResetComplete()833 if (mState != STATE_RESET_IN_PROGRESS) { in notifyListener_l()927 CHECK(mState == STATE_RESET_IN_PROGRESS || mState == STATE_IDLE); in notifyPrepareCompleted()999 case STATE_RESET_IN_PROGRESS: rval = "RESET_IN_PROGRESS"; break; in stateString()
100 STATE_RESET_IN_PROGRESS, enumerator
233 case STATE_RESET_IN_PROGRESS: in setVideoSurfaceTexture()682 case STATE_RESET_IN_PROGRESS: in reset()706 mState = STATE_RESET_IN_PROGRESS; in reset()709 while (mState == STATE_RESET_IN_PROGRESS) { in reset()850 CHECK_EQ(mState, STATE_RESET_IN_PROGRESS); in notifyResetComplete()1000 if (mState != STATE_RESET_IN_PROGRESS) { in notifyListener_l()1078 CHECK(mState == STATE_RESET_IN_PROGRESS || mState == STATE_IDLE); in notifyPrepareCompleted()1153 case STATE_RESET_IN_PROGRESS: rval = "RESET_IN_PROGRESS"; break; in stateString()
110 STATE_RESET_IN_PROGRESS, enumerator