Searched refs:STATE_UNLOADED (Results 1 – 2 of 2) sorted by relevance
34 protected static final int STATE_UNLOADED = 0; field in BasicTexture67 this(null, 0, STATE_UNLOADED); in BasicTexture()178 mState = STATE_UNLOADED; in freeResource()207 t.mState = STATE_UNLOADED; in invalidateAllTextures()
70 super(null, 0, STATE_UNLOADED); in UploadedTexture()