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Searched refs:SetExpandAny (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Dtext_format.h218 void SetExpandAny(bool expand) { in SetExpandAny() function
Dtext_format.cc95 printer.SetExpandAny(true); in DebugString()
107 printer.SetExpandAny(true); in ShortDebugString()
124 printer.SetExpandAny(true); in Utf8DebugString()