Searched refs:SpriteController (Results 1 – 6 of 6) sorted by relevance
37 SpriteController::SpriteController(const sp<Looper>& looper, int32_t overlayLayer) : in SpriteController() function in android::SpriteController45 SpriteController::~SpriteController() { in ~SpriteController()54 sp<Sprite> SpriteController::createSprite() { in createSprite()58 void SpriteController::openTransaction() { in openTransaction()64 void SpriteController::closeTransaction() { in closeTransaction()77 void SpriteController::invalidateSpriteLocked(const sp<SpriteImpl>& sprite) { in invalidateSpriteLocked()89 void SpriteController::disposeSurfaceLocked(const sp<SurfaceControl>& surfaceControl) { in disposeSurfaceLocked()97 void SpriteController::handleMessage(const Message& message) { in handleMessage()108 void SpriteController::doUpdateSprites() { in doUpdateSprites()327 void SpriteController::doDisposeSurfaces() { in doDisposeSurfaces()[all …]
144 class SpriteController : public MessageHandler {146 virtual ~SpriteController();149 SpriteController(const sp<Looper>& looper, int32_t overlayLayer);225 explicit SpriteImpl(const sp<SpriteController> controller);253 sp<SpriteController> mController;
91 const sp<Looper>& looper, const sp<SpriteController>& spriteController);146 sp<SpriteController> mSpriteController;
19 "SpriteController.cpp",
76 const sp<Looper>& looper, const sp<SpriteController>& spriteController) : in PointerController()
304 sp<SpriteController> spriteController;614 mLocked.spriteController = new SpriteController(mLooper, layer); in ensureSpriteControllerLocked()