Searched refs:TYPE_MOTION (Results 1 – 5 of 5) sorted by relevance
174 serverMsg.header.type = InputMessage::TYPE_MOTION; in TEST_F()
98 case TYPE_MOTION: in isValid()112 case TYPE_MOTION: in size()159 case InputMessage::TYPE_MOTION: { in getSanitizedCopy()519 msg.header.type = InputMessage::TYPE_MOTION; in publishMotionEvent()633 case InputMessage::TYPE_MOTION: { in consume()
61 TYPE_MOTION = 2, enumerator
410 case EventEntry::TYPE_MOTION: { in dispatchOnceInnerLocked()471 case EventEntry::TYPE_MOTION: { in enqueueInboundEventLocked()616 case EventEntry::TYPE_MOTION: { in dropInboundEventLocked()1181 case EventEntry::TYPE_MOTION: { in getTargetDisplayId()1915 case EventEntry::TYPE_MOTION: { in pokeUserActivityLocked()1973 ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION); in prepareDispatchCycleLocked()2071 case EventEntry::TYPE_MOTION: { in enqueueDispatchEntryLocked()2193 case EventEntry::TYPE_MOTION: { in startDispatchCycleLocked()2463 case EventEntry::TYPE_MOTION: in synthesizeCancelationEventsForConnectionLocked()4210 } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) { in doDispatchCycleFinishedLockedInterruptible()[all …]
483 TYPE_MOTION enumerator