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Searched refs:TYPE_SYMBOL (Results 1 – 4 of 4) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/io/
Dtokenizer_unittest.cc245 { "+", Tokenizer::TYPE_SYMBOL },
246 { ".", Tokenizer::TYPE_SYMBOL },
352 { Tokenizer::TYPE_SYMBOL , "+" , 0, 10, 11 },
359 { Tokenizer::TYPE_SYMBOL , "!" , 0, 0, 1 },
360 { Tokenizer::TYPE_SYMBOL , "@" , 0, 1, 2 },
361 { Tokenizer::TYPE_SYMBOL , "+" , 0, 2, 3 },
362 { Tokenizer::TYPE_SYMBOL , "%" , 0, 3, 4 },
409 { Tokenizer::TYPE_SYMBOL , "#" , 0, 4, 5 },
Dtokenizer.h119 TYPE_SYMBOL, // Any other printable character, like '!' or '+'. enumerator
Dtokenizer.cc546 current_.type = TYPE_SYMBOL; in TryConsumeCommentStart()
621 current_.type = TYPE_SYMBOL; in Next()
639 current_.type = TYPE_SYMBOL; in Next()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/
Dparser.cc430 } else if (LookingAtType(io::Tokenizer::TYPE_SYMBOL)) { in SkipStatement()
448 } else if (LookingAtType(io::Tokenizer::TYPE_SYMBOL)) { in SkipRestOfBlock()
1405 case io::Tokenizer::TYPE_SYMBOL: in ParseOption()