Searched refs:TYPE_SYMBOL (Results 1 – 4 of 4) sorted by relevance
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/io/ |
D | tokenizer_unittest.cc | 245 { "+", Tokenizer::TYPE_SYMBOL }, 246 { ".", Tokenizer::TYPE_SYMBOL }, 352 { Tokenizer::TYPE_SYMBOL , "+" , 0, 10, 11 }, 359 { Tokenizer::TYPE_SYMBOL , "!" , 0, 0, 1 }, 360 { Tokenizer::TYPE_SYMBOL , "@" , 0, 1, 2 }, 361 { Tokenizer::TYPE_SYMBOL , "+" , 0, 2, 3 }, 362 { Tokenizer::TYPE_SYMBOL , "%" , 0, 3, 4 }, 409 { Tokenizer::TYPE_SYMBOL , "#" , 0, 4, 5 },
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D | tokenizer.h | 119 TYPE_SYMBOL, // Any other printable character, like '!' or '+'. enumerator
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D | tokenizer.cc | 546 current_.type = TYPE_SYMBOL; in TryConsumeCommentStart() 621 current_.type = TYPE_SYMBOL; in Next() 639 current_.type = TYPE_SYMBOL; in Next()
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/compiler/ |
D | parser.cc | 430 } else if (LookingAtType(io::Tokenizer::TYPE_SYMBOL)) { in SkipStatement() 448 } else if (LookingAtType(io::Tokenizer::TYPE_SYMBOL)) { in SkipRestOfBlock() 1405 case io::Tokenizer::TYPE_SYMBOL: in ParseOption()
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