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Searched refs:Texture (Results 1 – 15 of 15) sorted by relevance

/frameworks/native/libs/renderengine/
DTexture.cpp22 Texture::Texture() in Texture() function in android::renderengine::Texture
25 Texture::Texture(Target textureTarget, uint32_t textureName) in Texture() function in android::renderengine::Texture
32 void Texture::init(Target textureTarget, uint32_t textureName) { in init()
37 Texture::~Texture() {} in ~Texture()
39 void Texture::setMatrix(float const* matrix) { in setMatrix()
43 void Texture::setFiltering(bool enabled) { in setFiltering()
47 void Texture::setDimensions(size_t width, size_t height) { in setDimensions()
52 uint32_t Texture::getTextureName() const { in getTextureName()
56 uint32_t Texture::getTextureTarget() const { in getTextureTarget()
60 const mat4& Texture::getMatrix() const { in getMatrix()
[all …]
DAndroid.bp43 "Texture.cpp",
/frameworks/base/libs/hwui/tests/unit/
DGpuMemoryTrackerTests.cpp32 TestGPUObject() : GpuMemoryTracker(GpuObjectType::Texture) {} in TestGPUObject()
50 ASSERT_EQ(0, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture)); in TEST()
51 ASSERT_EQ(0, GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture)); in TEST()
54 ASSERT_EQ(1, GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture)); in TEST()
56 ASSERT_EQ(500, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture)); in TEST()
58 ASSERT_EQ(1000, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture)); in TEST()
60 ASSERT_EQ(300, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture)); in TEST()
62 ASSERT_EQ(0, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture)); in TEST()
63 ASSERT_EQ(0, GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture)); in TEST()
/frameworks/native/libs/renderengine/include/renderengine/
DTexture.h27 class Texture {
31 Texture();
32 Texture(Target textureTarget, uint32_t textureName);
33 ~Texture();
DRenderEngine.h50 class Texture; variable
135 virtual void setupLayerTexturing(const Texture& texture) = 0;
/frameworks/base/cmds/bootanimation/
DBootAnimation.h43 struct Texture { struct
51 Texture texture; argument
146 status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
168 Texture mAndroid[2];
DBootAnimation.cpp157 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, in initTexture()
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DTexture.java38 public interface Texture { interface
DBasicTexture.java28 public abstract class BasicTexture implements Texture {
/frameworks/native/libs/renderengine/include/renderengine/private/
DDescription.h60 Texture texture;
/frameworks/base/libs/hwui/
DGpuMemoryTracker.h35 Texture = 0, enumerator
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.h43 class Texture; variable
111 void setupLayerTexturing(const Texture& texture) override;
DGLESRenderEngine.cpp950 Texture texture(Texture::TEXTURE_EXTERNAL, layer.source.buffer.textureName); in drawLayers()
1090 void GLESRenderEngine::setupLayerTexturing(const Texture& texture) { in setupLayerTexturing()
1108 Texture texture(Texture::TEXTURE_2D, mProtectedTexName); in setupLayerBlackedOut()
/frameworks/native/libs/renderengine/include/renderengine/mock/
DRenderEngine.h62 MOCK_METHOD1(setupLayerTexturing, void(const Texture&));
/frameworks/native/opengl/libagl/
Dtexture.cpp840 #pragma mark Texture API