/frameworks/native/libs/renderengine/ |
D | Texture.cpp | 22 Texture::Texture() in Texture() function in android::renderengine::Texture 25 Texture::Texture(Target textureTarget, uint32_t textureName) in Texture() function in android::renderengine::Texture 32 void Texture::init(Target textureTarget, uint32_t textureName) { in init() 37 Texture::~Texture() {} in ~Texture() 39 void Texture::setMatrix(float const* matrix) { in setMatrix() 43 void Texture::setFiltering(bool enabled) { in setFiltering() 47 void Texture::setDimensions(size_t width, size_t height) { in setDimensions() 52 uint32_t Texture::getTextureName() const { in getTextureName() 56 uint32_t Texture::getTextureTarget() const { in getTextureTarget() 60 const mat4& Texture::getMatrix() const { in getMatrix() [all …]
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D | Android.bp | 43 "Texture.cpp",
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/frameworks/base/libs/hwui/tests/unit/ |
D | GpuMemoryTrackerTests.cpp | 32 TestGPUObject() : GpuMemoryTracker(GpuObjectType::Texture) {} in TestGPUObject() 50 ASSERT_EQ(0, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture)); in TEST() 51 ASSERT_EQ(0, GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture)); in TEST() 54 ASSERT_EQ(1, GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture)); in TEST() 56 ASSERT_EQ(500, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture)); in TEST() 58 ASSERT_EQ(1000, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture)); in TEST() 60 ASSERT_EQ(300, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture)); in TEST() 62 ASSERT_EQ(0, GpuMemoryTracker::getTotalSize(GpuObjectType::Texture)); in TEST() 63 ASSERT_EQ(0, GpuMemoryTracker::getInstanceCount(GpuObjectType::Texture)); in TEST()
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/frameworks/native/libs/renderengine/include/renderengine/ |
D | Texture.h | 27 class Texture { 31 Texture(); 32 Texture(Target textureTarget, uint32_t textureName); 33 ~Texture();
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D | RenderEngine.h | 50 class Texture; variable 135 virtual void setupLayerTexturing(const Texture& texture) = 0;
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/frameworks/base/cmds/bootanimation/ |
D | BootAnimation.h | 43 struct Texture { struct 51 Texture texture; argument 146 status_t initTexture(Texture* texture, AssetManager& asset, const char* name); 168 Texture mAndroid[2];
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D | BootAnimation.cpp | 157 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, in initTexture()
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | Texture.java | 38 public interface Texture { interface
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D | BasicTexture.java | 28 public abstract class BasicTexture implements Texture {
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/frameworks/native/libs/renderengine/include/renderengine/private/ |
D | Description.h | 60 Texture texture;
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/frameworks/base/libs/hwui/ |
D | GpuMemoryTracker.h | 35 Texture = 0, enumerator
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/frameworks/native/libs/renderengine/gl/ |
D | GLESRenderEngine.h | 43 class Texture; variable 111 void setupLayerTexturing(const Texture& texture) override;
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D | GLESRenderEngine.cpp | 950 Texture texture(Texture::TEXTURE_EXTERNAL, layer.source.buffer.textureName); in drawLayers() 1090 void GLESRenderEngine::setupLayerTexturing(const Texture& texture) { in setupLayerTexturing() 1108 Texture texture(Texture::TEXTURE_2D, mProtectedTexName); in setupLayerBlackedOut()
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/frameworks/native/libs/renderengine/include/renderengine/mock/ |
D | RenderEngine.h | 62 MOCK_METHOD1(setupLayerTexturing, void(const Texture&));
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/frameworks/native/opengl/libagl/ |
D | texture.cpp | 840 #pragma mark Texture API
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