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Searched refs:TouchedWindow (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/inputflinger/
DInputDispatcher.cpp1486 for (const TouchedWindow& touchedWindow : mTempTouchState.windows) { in findTouchedWindowTargetsLocked()
1518 for (const TouchedWindow& touchedWindow : mTempTouchState.windows) { in findTouchedWindowTargetsLocked()
1531 for (const TouchedWindow& touchedWindow : mTempTouchState.windows) { in findTouchedWindowTargetsLocked()
1574 for (const TouchedWindow& touchedWindow : mTempTouchState.windows) { in findTouchedWindowTargetsLocked()
1642 TouchedWindow& touchedWindow = mTempTouchState.windows[i]; in findTouchedWindowTargetsLocked()
3278 TouchedWindow& touchedWindow = state.windows[i]; in setInputWindows()
3501 const TouchedWindow& touchedWindow = state.windows[i]; in transferTouchFocus()
3626 const TouchedWindow& touchedWindow = state.windows[i]; in dumpDispatchStateLocked()
3998 for (const TouchedWindow& window : state.windows) { in pilferPointers()
5129 TouchedWindow& touchedWindow = windows[i]; in addOrUpdateWindow()
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DInputDispatcher.h1059 struct TouchedWindow { struct
1080 std::vector<TouchedWindow> windows; argument