Searched refs:TouchedWindow (Results 1 – 2 of 2) sorted by relevance
1486 for (const TouchedWindow& touchedWindow : mTempTouchState.windows) { in findTouchedWindowTargetsLocked()1518 for (const TouchedWindow& touchedWindow : mTempTouchState.windows) { in findTouchedWindowTargetsLocked()1531 for (const TouchedWindow& touchedWindow : mTempTouchState.windows) { in findTouchedWindowTargetsLocked()1574 for (const TouchedWindow& touchedWindow : mTempTouchState.windows) { in findTouchedWindowTargetsLocked()1642 TouchedWindow& touchedWindow = mTempTouchState.windows[i]; in findTouchedWindowTargetsLocked()3278 TouchedWindow& touchedWindow = state.windows[i]; in setInputWindows()3501 const TouchedWindow& touchedWindow = state.windows[i]; in transferTouchFocus()3626 const TouchedWindow& touchedWindow = state.windows[i]; in dumpDispatchStateLocked()3998 for (const TouchedWindow& window : state.windows) { in pilferPointers()5129 TouchedWindow& touchedWindow = windows[i]; in addOrUpdateWindow()[all …]
1059 struct TouchedWindow { struct1080 std::vector<TouchedWindow> windows; argument