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Searched refs:TruncatedMessage (Results 1 – 3 of 3) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf/
DCodedInputStream.cs441 throw InvalidProtocolBufferException.TruncatedMessage(); in SkipGroup()
579 throw InvalidProtocolBufferException.TruncatedMessage(); in ReadMessage()
818 throw InvalidProtocolBufferException.TruncatedMessage(); in ReadRawVarint32()
832 throw InvalidProtocolBufferException.TruncatedMessage(); in ReadRawVarint32()
938 throw InvalidProtocolBufferException.TruncatedMessage(); in PushLimit()
1020 throw InvalidProtocolBufferException.TruncatedMessage(); in RefillBuffer()
1040 throw InvalidProtocolBufferException.TruncatedMessage(); in RefillBuffer()
1093 throw InvalidProtocolBufferException.TruncatedMessage(); in ReadRawBytes()
1166 throw InvalidProtocolBufferException.TruncatedMessage(); in ReadRawBytes()
1211 throw InvalidProtocolBufferException.TruncatedMessage(); in SkipRawBytes()
[all …]
DInvalidProtocolBufferException.cs60 internal static InvalidProtocolBufferException TruncatedMessage() in TruncatedMessage() method in Google.Protobuf.InvalidProtocolBufferException
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf.Test/
DCodedInputStreamTest.cs145 InvalidProtocolBufferException.TruncatedMessage(), in ReadVarint()