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Searched refs:UInt32Ty (Results 1 – 2 of 2) sorted by relevance

/frameworks/rs/rsov/compiler/
DGlobalAllocSPIRITPass.cpp39 TypeIntInst *UInt32Ty = m->getUnsignedIntType(32); in AddGAMetadata() local
40 std::vector<Instruction *> metadata{UInt32Ty, UInt32Ty, UInt32Ty, UInt32Ty}; in AddGAMetadata()
153 TypeIntInst *UInt32Ty = getModule()->getUnsignedIntType(32); in transform() local
155 auto ConstZero = getModule()->getConstant(UInt32Ty, 0U); in transform()
156 auto ConstOne = getModule()->getConstant(UInt32Ty, 1U); in transform()
160 getModule()->getPointerType(StorageClass::Uniform, UInt32Ty); in transform()
165 inst = mBuilder.MakeLoad(UInt32Ty, LoadPtr); in transform()
DRSAllocationUtils.cpp215 Type *UInt32Ty = IntegerType::get(M.getContext(), 32); in solidifyRSAllocAccess() local
216 auto *NewFT = FunctionType::get(UInt32Ty, ArrayRef<Type *>(UInt32Ty), false); in solidifyRSAllocAccess()
221 FCall->setArgOperand(0, ConstantInt::get(UInt32Ty, 0, false)); in solidifyRSAllocAccess()