Searched refs:USE_COLOR_MANAGEMENT (Results 1 – 3 of 3) sorted by relevance
64 USE_COLOR_MANAGEMENT = 1 << 0, // Device manages color enumerator
362 mUseColorManagement(featureFlags & USE_COLOR_MANAGEMENT) { in GLESRenderEngine()456 mFeatureFlags & USE_COLOR_MANAGEMENT); in primeCache()
643 renderengine::RenderEngine::USE_COLOR_MANAGEMENT : 0); in init()