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Searched refs:USE_COLOR_MANAGEMENT (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/libs/renderengine/include/renderengine/
DRenderEngine.h64 USE_COLOR_MANAGEMENT = 1 << 0, // Device manages color enumerator
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp362 mUseColorManagement(featureFlags & USE_COLOR_MANAGEMENT) { in GLESRenderEngine()
456 mFeatureFlags & USE_COLOR_MANAGEMENT); in primeCache()
/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp643 renderengine::RenderEngine::USE_COLOR_MANAGEMENT : 0); in init()