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Searched refs:UnpackTo (Results 1 – 8 of 8) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Dany_test.cc48 ASSERT_TRUE(message.any_value().UnpackTo(&submessage)); in TEST()
65 ASSERT_TRUE(message.any_value().UnpackTo(&any)); in TEST()
66 ASSERT_TRUE(any.UnpackTo(&submessage)); in TEST()
Dany.h68 bool UnpackTo(Message* message) const;
Dany.cc69 bool AnyMetadata::UnpackTo(Message* message) const { in UnpackTo() function in google::protobuf::internal::AnyMetadata
Dany.pb.cc118 bool Any::UnpackTo(::google::protobuf::Message* message) const { in UnpackTo() function in google::protobuf::Any
119 return _any_metadata_.UnpackTo(message); in UnpackTo()
Dany.pb.h65 bool UnpackTo(::google::protobuf::Message* message) const;
Dany.proto55 // if (any.UnpackTo(&foo)) {
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/
Dtype_resolver_util_test.cc137 if (option.value().UnpackTo(&bool_value) && in HasBoolOption()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/
DCHANGES.txt509 Then in C++ you can access the Any field using PackFrom()/UnpackTo()
517 foo.any_field().UnpackTo(&bar);