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Searched refs:ValidateSymbolName (Results 1 – 4 of 4) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf/Reflection/
DDescriptorPool.cs155 ValidateSymbolName(descriptor); in AddSymbol()
192 private static void ValidateSymbolName(IDescriptor descriptor) in ValidateSymbolName() method in Google.Protobuf.Reflection.DescriptorPool
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Ddescriptor_database.h248 bool ValidateSymbolName(const string& name);
Ddescriptor_database.cc93 if (!ValidateSymbolName(name)) { in AddSymbol()
234 bool SimpleDescriptorDatabase::DescriptorIndex<Value>::ValidateSymbolName( in ValidateSymbolName() function in google::protobuf::SimpleDescriptorDatabase::DescriptorIndex
Ddescriptor.cc2923 void ValidateSymbolName(const string& name, const string& full_name,
3635 ValidateSymbolName(name, name, proto); in AddPackage()
3640 ValidateSymbolName(name.substr(dot_pos + 1), name, proto); in AddPackage()
3655 void DescriptorBuilder::ValidateSymbolName( in ValidateSymbolName() function in google::protobuf::DescriptorBuilder
4067 ValidateSymbolName(proto.name(), *full_name, proto); in BuildMessage()
4204 ValidateSymbolName(proto.name(), *full_name, proto); in BuildFieldOrExtension()
4521 ValidateSymbolName(proto.name(), *full_name, proto); in BuildOneof()
4552 ValidateSymbolName(proto.name(), *full_name, proto); in BuildEnum()
4596 ValidateSymbolName(proto.name(), *full_name, proto); in BuildEnumValue()
4657 ValidateSymbolName(proto.name(), *full_name, proto); in BuildService()
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