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Searched refs:ValueTypeHandler (Results 1 – 4 of 4) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Dmap_entry_lite.h100 typedef MapTypeHandler<kValueFieldType, Value> ValueTypeHandler;
105 typedef typename ValueTypeHandler::TypeOnMemory ValueOnMemory;
110 typedef typename ValueTypeHandler::MapEntryAccessorType
121 kValueFieldNumber, ValueTypeHandler::kWireType);
129 ValueTypeHandler::DeleteNoArena(value_);
140 return ValueTypeHandler::DefaultIfNotInitialized(value_,
149 return ValueTypeHandler::EnsureMutable(&value_, GetArenaNoVirtual());
185 if (!ValueTypeHandler::Read(input, mutable_value())) {
207 size += has_value() ? kTagSize + ValueTypeHandler::ByteSize(value()) : 0;
213 ValueTypeHandler::Write(kValueFieldNumber, value(), output);
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Dmap_entry.h116 typedef MapTypeHandler<kValueFieldType, Value> ValueTypeHandler; typedef
121 typedef typename ValueTypeHandler::MapEntryAccessorType
Dmap_field.h224 typedef MapTypeHandler<kValueFieldType, T> ValueTypeHandler; typedef
240 static const bool kIsValueEnum = ValueTypeHandler::kIsEnum;
Dmap_field_inl.h463 size += ValueTypeHandler::SpaceUsedInMap(it->second); in SpaceUsedExcludingSelfNoLock()