Home
last modified time | relevance | path

Searched refs:WriteSInt32 (Results 1 – 7 of 7) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/
Dproto_writer.cc135 inline Status WriteSInt32(int field_number, const DataPiece& data, in WriteSInt32() function
139 WireFormatLite::WriteSInt32(field_number, i32.ValueOrDie(), stream); in WriteSInt32()
611 status = WriteSInt32(field.number(), data, stream_.get()); in RenderPrimitiveField()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf/
DCodedOutputStream.cs357 public void WriteSInt32(int value) in WriteSInt32() method in Google.Protobuf.CodedOutputStream
DFieldCodec.cs94 …FieldCodec<int>(input => input.ReadSInt32(), (output, value) => output.WriteSInt32(value), CodedOu… in ForSInt32()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Dwire_format_lite.cc360 void WireFormatLite::WriteSInt32(int field_number, int32 value, in WriteSInt32() function in google::protobuf::internal::WireFormatLite
Dwire_format_lite.h378 static void WriteSInt32 (field_number, int32 value, output);
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf.Conformance/
DConformance.cs2358 output.WriteSInt32(OptionalSint32); in WriteTo()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf.Test/TestProtos/
DUnittestProto3.cs1011 output.WriteSInt32(SingleSint32); in WriteTo()