Searched refs:WriteSInt32 (Results 1 – 7 of 7) sorted by relevance
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/ |
D | proto_writer.cc | 135 inline Status WriteSInt32(int field_number, const DataPiece& data, in WriteSInt32() function 139 WireFormatLite::WriteSInt32(field_number, i32.ValueOrDie(), stream); in WriteSInt32() 611 status = WriteSInt32(field.number(), data, stream_.get()); in RenderPrimitiveField()
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf/ |
D | CodedOutputStream.cs | 357 public void WriteSInt32(int value) in WriteSInt32() method in Google.Protobuf.CodedOutputStream
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D | FieldCodec.cs | 94 …FieldCodec<int>(input => input.ReadSInt32(), (output, value) => output.WriteSInt32(value), CodedOu… in ForSInt32()
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/ |
D | wire_format_lite.cc | 360 void WireFormatLite::WriteSInt32(int field_number, int32 value, in WriteSInt32() function in google::protobuf::internal::WireFormatLite
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D | wire_format_lite.h | 378 static void WriteSInt32 (field_number, int32 value, output);
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf.Conformance/ |
D | Conformance.cs | 2358 output.WriteSInt32(OptionalSint32); in WriteTo()
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/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf.Test/TestProtos/ |
D | UnittestProto3.cs | 1011 output.WriteSInt32(SingleSint32); in WriteTo()
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