Searched refs:WriteUInt32 (Results 1 – 11 of 11) sorted by relevance
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/ |
D | proto_writer.cc | 155 inline Status WriteUInt32(int field_number, const DataPiece& data, in WriteUInt32() function 159 WireFormatLite::WriteUInt32(field_number, u32.ValueOrDie(), stream); in WriteUInt32() 619 status = WriteUInt32(field.number(), data, stream_.get()); in RenderPrimitiveField()
|
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf/ |
D | CodedOutputStream.cs | 321 public void WriteUInt32(uint value) in WriteUInt32() method in Google.Protobuf.CodedOutputStream
|
D | FieldCodec.cs | 124 …ieldCodec<uint>(input => input.ReadUInt32(), (output, value) => output.WriteUInt32(value), CodedOu… in ForUInt32()
|
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/ |
D | wire_format_lite.cc | 350 void WireFormatLite::WriteUInt32(int field_number, uint32 value, in WriteUInt32() function in google::protobuf::internal::WireFormatLite
|
D | wire_format_lite.h | 376 static void WriteUInt32 (field_number, uint32 value, output);
|
D | extension_set_heavy.cc | 734 WireFormatLite::WriteUInt32(WireFormatLite::kMessageSetTypeIdNumber, in SerializeMessageSetItemWithCachedSizes()
|
D | wire_format_unittest.cc | 584 WireFormatLite::WriteUInt32(WireFormatLite::kMessageSetTypeIdNumber, in TEST()
|
D | wrappers.pb.cc | 1754 ::google::protobuf::internal::WireFormatLite::WriteUInt32(1, this->value(), output); in SerializeWithCachedSizes()
|
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf/WellKnownTypes/ |
D | Wrappers.cs | 762 output.WriteUInt32(Value); in WriteTo()
|
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf.Conformance/ |
D | Conformance.cs | 2350 output.WriteUInt32(OptionalUint32); in WriteTo() 2470 output.WriteUInt32(OneofUint32); in WriteTo()
|
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf.Test/TestProtos/ |
D | UnittestProto3.cs | 1003 output.WriteUInt32(SingleUint32); in WriteTo() 1105 output.WriteUInt32(OneofUint32); in WriteTo() 4379 output.WriteUInt32(Data); in WriteTo()
|