Home
last modified time | relevance | path

Searched refs:WriteUInt64 (Results 1 – 11 of 11) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/util/internal/
Dproto_writer.cc205 inline Status WriteUInt64(int field_number, const DataPiece& data, in WriteUInt64() function
209 WireFormatLite::WriteUInt64(field_number, u64.ValueOrDie(), stream); in WriteUInt64()
639 status = WriteUInt64(field.number(), data, stream_.get()); in RenderPrimitiveField()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf/
DCodedOutputStream.cs204 public void WriteUInt64(ulong value) in WriteUInt64() method in Google.Protobuf.CodedOutputStream
DFieldCodec.cs174 …eldCodec<ulong>(input => input.ReadUInt64(), (output, value) => output.WriteUInt64(value), CodedOu… in ForUInt64()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Dwire_format_lite.cc355 void WireFormatLite::WriteUInt64(int field_number, uint64 value, in WriteUInt64() function in google::protobuf::internal::WireFormatLite
Dwire_format_lite.h377 static void WriteUInt64 (field_number, uint64 value, output);
Dwrappers.pb.cc1226 ::google::protobuf::internal::WireFormatLite::WriteUInt64(1, this->value(), output); in SerializeWithCachedSizes()
Ddescriptor.pb.cc13224 … ::google::protobuf::internal::WireFormatLite::WriteUInt64(4, this->positive_int_value(), output); in SerializeWithCachedSizes()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf/WellKnownTypes/
DWrappers.cs512 output.WriteUInt64(Value); in WriteTo()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf.Test/TestProtos/
DUnittestProto3.cs1007 output.WriteUInt64(SingleUint64); in WriteTo()
4613 output.WriteUInt64(Data); in WriteTo()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf.Conformance/
DConformance.cs2354 output.WriteUInt64(OptionalUint64); in WriteTo()
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/csharp/src/Google.Protobuf/Reflection/
DDescriptor.cs4927 output.WriteUInt64(PositiveIntValue); in WriteTo()