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Searched refs:ZigZag (Results 1 – 4 of 4) sorted by relevance

/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/java/compatibility_tests/v2.5.0/more_protos/src/proto/google/protobuf/
Ddescriptor.proto109 // Not ZigZag encoded. Negative numbers take 10 bytes. Use TYPE_SINT64 if
113 // Not ZigZag encoded. Negative numbers take 10 bytes. Use TYPE_SINT32 if
129 TYPE_SINT32 = 17; // Uses ZigZag encoding.
130 TYPE_SINT64 = 18; // Uses ZigZag encoding.
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/java/compatibility_tests/v2.5.0/protos/src/proto/google/protobuf/
Ddescriptor.proto109 // Not ZigZag encoded. Negative numbers take 10 bytes. Use TYPE_SINT64 if
113 // Not ZigZag encoded. Negative numbers take 10 bytes. Use TYPE_SINT32 if
129 TYPE_SINT32 = 17; // Uses ZigZag encoding.
130 TYPE_SINT64 = 18; // Uses ZigZag encoding.
/frameworks/opt/gamesdk/third_party/protobuf-3.0.0/src/google/protobuf/
Ddescriptor.proto132 // Not ZigZag encoded. Negative numbers take 10 bytes. Use TYPE_SINT64 if
136 // Not ZigZag encoded. Negative numbers take 10 bytes. Use TYPE_SINT32 if
152 TYPE_SINT32 = 17; // Uses ZigZag encoding.
153 TYPE_SINT64 = 18; // Uses ZigZag encoding.
Dwire_format_unittest.cc665 TEST(WireFormatTest, ZigZag) { in TEST() argument