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/frameworks/native/opengl/libagl/
Dtexture.cpp577 GGLfixed Zw; in set_depth_and_fog() local
580 if (z<=0) Zw = n; in set_depth_and_fog()
581 else if (z>=0x10000) Zw = f; in set_depth_and_fog()
582 else Zw = gglMulAddx(z, (f-n), n); in set_depth_and_fog()
585 iterators[0] = c->fog.fog(c, Zw); in set_depth_and_fog()
590 int32_t z = (Zw & ~(Zw>>31)); in set_depth_and_fog()